| ATARI 32IN1 GAME ManualATARI GAME PROGRAM INSTRUCTIONS 32IN1 
                      GAME MANUAL - Download as a txt file here 
                     
                      | NOTE: Always turn the console power switch 
                        off when inserting or removing a Game Program.This 
                        will protect the electronic components and prolong the 
                        life of your ATARI Video Computer System. |  UFO
 The object of the game is to destroy aircraft and tanks before 
                    they get your spaceship.  * 1 player* 16 game levels: The difficulty increases at each level.
 * The fire button activates the spaceship and fires shots. 
                    Move the joystick forward or back to move the spaceship up 
                    or down.
 * Scoring: 20 points for house, 25 for balloon, 50 for helicopter, 
                    100 for tank or plane
 Flag Capture
 The object of this game is to find the square that contains 
                    the flag.  * 1-2 players* In games 1-4, two players compete to see who can capture 
                    15 flags first. In games 5-7, two players compete to see who 
                    captures the most flags in 75 seconds. In games 8-10, one 
                    player competes against the clock.
 * Use the joystick to move across the squares. Push the fire 
                    button to see if a square contains the flag, hints to the 
                    flag's location (an arrow directing you to the flag or a number 
                    indicating how many squares away the flag is), or a bomb that 
                    returns you to the first square.
 Human Cannonball
 The object of the game is to shoot the person out of the 
                    cannon and into the water tower.  * 1-2 players* The joystick controls the cannon angle and position and 
                    the speed of the Human Cannonball, depending upon the game. 
                    Push the fire button to shoot the Human Cannonball out of 
                    the cannon.
 * In games 1-4, the water tower can be moved after the Cannonball 
                    is shot from the cannon. In games 1-3 and 5-7, the angle of 
                    the cannon can be controlled by the joystick. In games 3 and 
                    7, the speed of the Cannonball can be controlled by the joystick. 
                    In games 4 and 8, the cannon position can be controlled by 
                    the joystick. In games 5 and 8, a moving window appears in 
                    front of the water tower; the idea is to shoot the Cannonball 
                    through the window.
 * Scoring: In one-player games, you score 1 point for each 
                    successful shot. The computer scores 1 point against you for 
                    each miss. In two-player games, each player scores 1 point 
                    for each successful shot.
 Reversi
 The object of this game is to capture as many of the 64 squares 
                    as you can. You need to outflank your opponent by capturing 
                    a square on both sides of your opponent's square or row of 
                    squares. When you do this, your opponent's squares will change 
                    to your color (white or black).  * 1-2 players* In games 1-3, one player challenges the computer. (The computer's 
                    skill increases with each level.) In game 4, two players oppose 
                    each other.
 * The joystick controls the position of the cursor. Push the 
                    fire button to take a square.
 * Scoring: You get 1 point for each square you capture. You 
                    lose 1 point for each of your squares your opponent captures.
 Checkers
 The object of this game is to capture your opponent's checkers.  * 1-2 players* Press the fire button to select the piece you want to move. 
                    Use the joystick to move the piece to the desired square, 
                    and then press the fire button again.
 * Scoring: The first player to capture all the other's checkers 
                    wins.
 Slot Racers
 The object of this game is to maneuver through the course 
                    and shoot your opponent.  * 2 players* 9 game levels: The difficulty increases with each level.
 * Use the joystick to maneuver through the course. Press the 
                    fire button to shoot.
 * Scoring: 1 point for each hit
 Blackjack
 In this game, players compete against the computer dealer 
                    to get 21. The rules are the same as in a regular gameof Blackjack.
  * 1-3 players* Use the paddle controller to place your bet and to indicate 
                    whether you want to stay, double your bet, or take a hit. 
                    When a question mark appears below your total number of chips, 
                    place your bet by turning the controller knob to the number 
                    of chips you wish to bet and pressing the button. After the 
                    cards have been dealt, turn the knob to the action you want 
                    to take. If you choose HIT, press the button for each card 
                    you want. Turn the knob to STAY when you don't want any more 
                    cards.
 * Points: Number cards = face value; J, 0, K = 10 points; 
                    A = 1 or 11 points
 * You win when your hand is equal to more points than the 
                    dealer's without exceeding 21 points, when the dealer busts 
                    (exceeds 21 points), or when you score a Blackjack (an ace 
                    and a face card or a 10).
 Fishing
 The object of this game is to catch the crabs without letting 
                    the shark get them.  * 1-2 players* Use the joystick to move the fishing line to catch the crabs 
                    and avoid the shark.
 * Scoring: 6 points for crabs caught at the bottom, 4 points 
                    for crabs in the middle, and 2 points for crabs near the top
 Freeway Rabbit
 The object of this game is to get the rabbit across the freeway 
                    without being hit by a car.  * 1-2 players* 8 game levels: The difficulty increases with each level.
 * Use the joystick to control the rabbit's movement. Move 
                    the joystick up or down to move the rabbit forward or back 
                    across the freeway lanes. Move the joystick left or right 
                    to make the rabbit stand still to avoid oncoming cars.
 * Scoring: 1 point for each time a rabbit makes it safely 
                    to the other side of the freeway
 Space War
 The object of the game is to hit your opponent's spaceship 
                    with missiles.  * 2 players* Use the joystick to control the position of your spaceship. 
                    Press the fire button to shoot.
 * Games 1, 2, 4, and 6 have the galaxy boundary feature; your 
                    spaceship will bounce off the playfield's boundaries. In games 
                    3, 5, and 7, when your spaceship moves off the edge of the 
                    boundary, it will go into warp drive and reappear on the opposite 
                    side. In games 4 and 5, you have to fight the sun's gravity 
                    to keep your spaceship from exploding. In games 2-7, you can 
                    make your spaceship go in and out of hyperspace by pulling 
                    the joystick toward you; the ship will become invisible, but 
                    you won't be able to fire missiles. In games 6 and 7, you 
                    can return to your starbase to refuel and resupply your missiles.
 * Scoring: 1 point when your opponent's spaceship explodes
 Fun with Numbers
 This game presents addition, subtraction, multiplication, 
                    and division problems.  * 1 player* Games 1 and 5 present addition problems; 2 and 6, subtraction; 
                    3 and 7, multiplication; and 4 and 8, division.
 * Move the joystick forward to cycle through numbers 0-9. 
                    Move the joystick back to cycle from 9-0. Move the joystick 
                    left or right to move the answer line. Press the fire button 
                    to record your answer. Musical tunes indicate whether your 
                    answer is right or wrong.
 * Scoring: 1 point for each correct answer
 Golf
 This game is based on a traditional golf game. The object 
                    is to hit the ball into the cup on each hole, using as few 
                    strokes as possible.  * 1-2 players* Use the joystick to move the player around the course and. 
                    to position the club for the swing. The club always points 
                    toward the ball. Press the fire button to begin the backswing. 
                    The longer you hold the button down, the farther the ball 
                    will travel when hit. Release the button to hit the ball.
 * In two-player games, the left player starts and plays the 
                    entire hole. Then the right player plays the same hole.
 * Scoring: 1 point for each stroke. The object is to complete 
                    the course with as few points as possible. (Par for the course 
                    is 36.)
 3D Tic-Tac-Toe
 This game is a three-dimensional version of Tic-Tac-Toe.The object is to capture four consecutive squares.
  * 1-2 players* Select games 1-8 for one player and game 9 for two players.
 * Use the joystick to move your mark. Push the fire button 
                    to place the mark on a square.
 * Scoring: The winner is the first player to get four squares 
                    in a row.
 Surround
 The object of this game is to outmaneuver your opponent.  * 1-2 players* Use the joystick to control the direction of your tracks. 
                    In games with the Erase feature, press the fire button to 
                    hide your tracks temporarily.
 * Games 2 and 4 are for 1 player. The other games are for 
                    two players. In games 3, 4, 6, 7, and 9-12, the speed of the 
                    tracks increases as they move across the field. In games 5-7, 
                    and 10-12, you can move diagonally. In games 7 and 12, you 
                    can temporarily hide your tracks by holding down the fire 
                    button. In games 9-12, you can move your leader block off 
                    the screen so that it appears on the opposite side.
 * Scoring: You get 1 point when your opponent hits another 
                    part of his or her track or yours. The first player to score 
                    10 points wins.
 Miniature Golf
 The object of this game is to hit the ball into the cup ineach of the nine holes, using as few strokes as possible.
  * 1-2 players* Use the joystick to position the club. Press the fire button, 
                    to hit the ball.
 * Scoring: 1 point for each stroke. The goal is to match or 
                    beat the par for each hole.
 Boxing
 The object of this game is to outbox your opponent.  * 1-2 players* Use the joystick to control the movement of your boxer. 
                    Use the fire button to cover up or to hit your opponent (press 
                    button and move handle away from opponent to cover up, move 
                    handle toward opponent to jab, pull handle back to land a 
                    body blow, and push handle forward to land a payoff punch).
 * The match consists of seven two-minute rounds. The boxer 
                    who knocks out or TKOs (12 punches without the opponent landing 
                    a punch or getting away) the opponent is the winner. If the 
                    fight goes the full seven rounds, the player with the most 
                    points is the winner.
 * Scoring: The payoff punch earns the most points; the body 
                    blow, the next highest; and the jab, the least. Covering up 
                    earns points for defensive boxing. A boxer can earn a maximum 
                    of 99 points in a fight.
 Football
 In this game your football team tries to beat your opponent's 
                    through the selection of game plays.  * 2 players* There are five offensive formations (split left, tight right, 
                    split right, tight left, and punt) and five defensive formations 
                    (wide left, tight right, wide right, tight left, and deep). 
                    Use the joystick to program your plays. For a punt formation, 
                    push the fire button.
 * In games 1 and 2, players can control their players with 
                    their joysticks. The offense controls the ball and can pass 
                    or punt by pressing the fire button. You can control the path 
                    of a pass or kick by using the joystick. The defense controls 
                    the linemen. The defense fire button controls
 * the defensive back. In game 3, offense and defense program 
                    their plays and watch the computer run them out. Neither player 
                    can control the players' movements, but the offense can pass 
                    or kick the ball using the fire button.
 * Scoring: 7 points for a touchdown, 2 points for a safety
 Air-Sea Battle
 The object of the game is to score points by hitting moving 
                    objects, such as planes, helicopters, ships, and submarines.  * 1-2 players* Games 3, 6, 9, 12, 15, 18, 21, 24, and 27 are for one player. 
                    The others are for two players.
 * In games 1-6, push the joystick forward and back to change 
                    the angle of the gun. Press the fire button to shoot. In games 
                    7-12, push the joystick left or right to move the submarine. 
                    Press the fire button to shoot. In games 13-15, push the joystick 
                    forward or back to change the angle of the gun and left or 
                    right to move the gun across the screen. Press the fire button 
                    to shoot. In games 16-27, push the joystick forward or back 
                    to control the speed of travel.
 * Scoring: Games end after 2 minutes and 16 seconds or when 
                    a player scores 99 points.
 Freeway Chicken
 The object of this game is to get the chicken across the 
                    freeway without being hit by a car.  * 1-2 players* 8 game levels: The difficulty increases with each level.
 * Use the joystick to control the chicken's movement. Move 
                    the joystick up or down to move the chicken forward or back 
                    across the freeway lanes. Move the joystick left or right 
                    to make the chicken stand still to avoid oncoming cars.
 * Scoring: 1 point for each time the chicken makes it safely 
                    to the other side of the freeway
 Tennis
 The object of the game is to win the tennis match.  * 1-2 players* Use the joystick to control the movement of the tennis player. 
                    Press the fire button to serve the ball.
 * Scoring: First point = 15, second point = 30, third point 
                    = 40, fourth point = game. The first player to win six games 
                    with a two-game lead wins the set.
 Skiing
 The object of this game is to get the skier down the hill 
                    quickly, without hitting any of the obstacles.  * 1 player* In games 1-5, use the joystick to move the skier between 
                    the flags. In games 6-10, move the joystick to move the skier 
                    down the course without hitting any trees. The speed increases 
                    at each level.
 * Scoring: You lose a point for each obstacle you hit.
 Fishing Derby
 The object of this game is to catch the fish without letting 
                    the shark get them.  * 1-2 players* Use the joystick to move the fishing line to catch the fish 
                    and avoid the shark.
 * Scoring: 6 points for fish caught at the bottom, 4 points 
                    for fish in the middle, and 2 points for fish near the top
 Sky Diver
 The object of the game is to guide the Sky Diver to the landing 
                    pad.  * 2 players* Games 1 and 2 are the same, except the landing pad is smaller 
                    in game 2. In games 3 and 4, the landing pads move back and 
                    forth; the pads are smaller in game 4. In game 5, there's 
                    only one landing pad; the first player to land on it scores 
                    points.
 * Press the fire button to release the Sky Diver. Pull back 
                    on the joystick to open the parachute. Move the joystick right 
                    or left to steer the Sky Diver.
 * The wind sock at the bottom of the screen tells which way 
                    the wind is blowing and the wind's speed.
 * Scoring: You can score 0-10 points per jump, depending on 
                    when you open the chute. (The later the chute opens, the higher 
                    the score.) You lose 4 points if the Sky Diver hits the ground 
                    with an unopened chute.
 Bowling
 The object of this game is get the highest bowling score 
                    by knocking down as many pins as you can.  * 1-2 players (games 1, 3, and 5 for 1 player; 2, 4, and 
                    6 for 2)* Move the joystick to position the player. Press the fire 
                    button to release the ball.
 * In games 1 and 2, you can move the joystick to set up a 
                    curveball. In games 3 and 4, you can move the joystick to 
                    steer the ball once it is in the alley. In games 5 and 6, 
                    you cannot move the ball once it has been thrown.
 * Scoring is like that in regular bowling. You can score 0 
                    to 30 points in each frame. Your points for the frame depend 
                    upon whether you roll a strike, spare, or leave an open frame.
 Combat
 This game offers 27 different game variations in which you 
                    try to outwit your opponent.  * 2 players* Tank Games (1-5): The object is to hit your opponent as 
                    many times as you can. You score 1 point for each hit.
 * Tank-Pong Games (6-9): The missile can bounce off walls 
                    and barriers on the playfield. You score by hitting your opponent 
                    head-on or by bouncing your missile.
 * Invisible Tank Games (10-11): You and your opponent are 
                    invisible to each other until a missile is fired or a hit 
                    is made. The tanks become visible when they bump into a wall 
                    or barrier.
 * Invisible Pong Games (12-14): These games combine the invisible 
                    play feature with the missile action of Tank-Pong.
 * Bi-Plane Games (15-20): In these games, bi-planes try to 
                    shoot each other out of the sky.
 * Jet-Fighter Games (21-27): These games test your ability 
                    to outwit your opponent as a jet-fighter pilot.
 * For all tank games, the joystick can be moved left, right, 
                    or forward to control the tank's movement. In biplane games, 
                    move the joystick from left (slowest) to right (fastest) to 
                    control your speed; to dive, move the joystick forward; to 
                    climb, move it back. In jet-fighter games, move the joystick 
                    forward (fastest) to backward (slowest) to control speed; 
                    move it right or left to turn.
 Stampede The object of this game is to stop the stampede by roping 
                    the cattle.  * 1 player* Use the joystick to move the cowboy up or down. Push the 
                    fire button to rope the cattle.
 * 8 game levels: The speed of the stampede increases at each 
                    level.
 * Scoring: 25 points for white cattle, 15 points for tan cattle, 
                    3 points for brown cattle, 100 points for stationary black 
                    cattle
 Laser Blast
 The object of the game is for your spaceship to destroy the 
                    enemy's firebases.  * 1 player* 4 game levels
 * Move the joystick to control the spaceship's movement. Push 
                    the fire button to shoot the firebases.
 * If your spaceship is hit, move the joystick to make the 
                    spaceship land on the firebase.
 * Scoring: 10 points for hitting each of the first three firebases, 
                    and 10 additional points at each level, up to 90 points for 
                    the last three firebases
 Outlaw
 The object of this game is to outshoot your opponent.  * 1-2 players* Use the joystick to control the movement of your gunfighter. 
                    Push the fire button to shoot.
 * 16 game levels
 * Scoring: 1 point for each hit
 Slot Machine
 This game works like a slot machine. The object is to line 
                    up three of the same items in a row.  * 1-2 players (odd number games for 1 player, even number 
                    games for 2)* Place your bet by pressing the fire button. Push the joystick 
                    to the right to spin.
 Basketball
 The object of this game is to shoot the most baskets.  * 1-2 players* Use the joystick to move the player on the court. The player 
                    with the ball will always face the basket. Press the fire 
                    button to position the player's arms for the shoot and release 
                    the button when you're ready to shoot. The defending player 
                    will always face the ball. Press the fire button to make the 
                    defending player jump to block the shot. To steal the ball, 
                    place your player's feet even with your opponent's and take 
                    the ball during the dribble.
 * Scoring: 2 points for each basket
 Homerun
 The object of this game is to score the most runs.  * 1-2 players (games 1-4 for 1 player; 5-8 for 2)* To control the batter, move the joystick in the direction 
                    you want to hit the ball. To stop your runner, push the fire 
                    button before you reach the base. To pitch the ball, press 
                    the fire button; then move your joystick forward for a fastball, 
                    back for a slow pitch, and right or left for a curve. After 
                    the batter hits the ball, use the joystick to move the outfielders 
                    in the direction you want for them to catch the ball or make 
                    an out.
 * Scoring: 1 point for each run
 Ant Party
 The object of this game is to destroy the ants and to avoid 
                    running into the stones.
  * 1 player* Use the joystick to control your movement. Press the fire 
                    button to destroy the ants.
 * Scoring: 1 point for each ant
 
 Atari®, the Atari logo, and 2600TM are trademarks or registered 
                  trademarks of Atari Corporation.
 Boxing, Checkers, Fishing, Fishing Derby, Freeway Chicken, 
                    Freeway Rabbit, Laser Blast, Skiing, and Stampede, are trademarks 
                    or registered trademarks of Activision Inc. All other games 
                    are trademarks or registered trademarks of Atari Corporation. Copyright ©1988, Atari Corporation, Sunnyvale, CA 94086. 
                    All rights reserved. This is a collection of previously published works. Information 
                    regarding copyright or the works contained herein is available 
                    from Atari Corporation. Printed in Hong Kong.C300448-001 Rev. B
 B. T 7. 1989
 
 |