| ATARI Video Pinball ManualATARI GAME PROGRAM INSTRUCTIONS PINBALL INYOUR OWN HOME
  
                   
                     
                      | NOTE: Always turn the console power switch 
                        off when inserting or removing a Game Program.This 
                        will protect the electronic components and prolong the 
                        life of your ATARI Video Computer System. |  TABLE OF CONTENTS
 1. INTRODUCTION 2. OBJECT OF THE GAME 3. USING THE CONTROLLERS 4. CONSOLE CONTROLS 5. SCORING 6. GAME VARIATIONS 7. HELPFUL HINTS  
                    1. INTRODUCTION
 How many of you out there have always longed to be a pinball 
                    wizard? It's a good bet that some of the places you had to 
                    go to play a game of pinball weren't the most comfortable 
                    for you. Well, relax. Since you were wise enough to invest 
                    in this ATARI VIDEO PINBALL Game Program, you'll never 
                    have to worry about being at places with that kind of unsavory 
                    atmosphere again. VIDEO PINBALL has the challenge and the excitement 
                    of standard pinball games, and it doesn't have any idea what 
                    a quarter is. So not only are you spared the unpleasant task 
                    of stuffing quarters into hungry machines, you have the comfort 
                    and the well-being of your home. What more could a pinball 
                    enthusiast ask for? And as for you pinball wizards, don't 
                    think you can master this one lickety-split. It'll be a while 
                    before your wiz rating is restored and in full swing. Just in case you're a pinball rookie, there's only one thing 
                    you need to know. You're going to love it. You may have stayed 
                    away from the more traditional places of pinball habitation 
                    in the past, but now you're going to see why so many other 
                    people have gone goofy with "pinball madness". As 
                    a matter of fact, you'll probably catch the fever yourself 
                    within about 20 minutes. So take a deep breath, turn up the stereo, and jump right 
                    into VIDEO PINBALL. One more thing. Better get yourself 
                    a piggy bank for all those quarters you're going to save.  
                    2. OBJECT OF THE GAME
 The object of the game is to keep the ball in play as long 
                    as possible and to score as many points as possible. Pinball is one of the fastest growing indoor sports. It provides 
                    many forms of amusement, including competition, challenge, 
                    excitement, and stimulation. ATARI'S VIDEO PINBALL 
                    provides you with the challenge of pinball wizardry in you 
                    own home. VIDEO PINBALL is a game of skill and chance. It is 
                    like the large arcade pinball games, complete with sounds 
                    and bright colors that set the mood for the ultimate VIDEO 
                    PINBALL challenge. Each player starts with three balls. Every time you hit the 
                    ATARI rollover four times you get an extra ball. The extra 
                    ball is indicated by a large X at the bottom of the screen. 
                    Playing VIDEO PINBALL requires skillful control of 
                    the flippers which are located at the bottom, center of the 
                    screen. When the ball drops to the bottom of the screen, you 
                    send it back into the playfield by using the flippers. The 
                    flippers are controlled with your Joystick Controller. It's 
                    your job to guide the ball within the playfield hitting bumpers, 
                    spinners, targets, and rollovers to score points. Use your Joystick Controllers to "nudge" the ball, 
                    but don't "nudge" too much or you'll cause a "tilt". 
                    If you "tilt" the game, your ball scores no more 
                    points and any extra balls earned are lost (See HELPFUL HINTS 
                    to learn more about nudge and tilt.)  
                    3. USING THE CONTROLLERS
 Use your Joystick Controllers with this ATARI Game Program. Be sure to plug the controller cables firmly into the jacks 
                    at the back of your Video Computer System. Hold the controller with the red button to your upper left 
                    toward the television screen. Use the LEFT CONTROLLER jack 
                    for one-player games. See Section 3 of your owners manual 
                    for further details. Use the Joystick Controller to move your flippers. Move the 
                    Joystick to the right to move the right flipper up, and to 
                    the left to move the left flipper up. Move the Joystick up 
                    to move both flippers at the same time.  
                   
                     
                      | - | Both Flippers | - |   
                      | Left Flipper
 |   | Right Flipper
 |  Use your Joystick Controller to start the game. Pull the 
                    Joystick down (towards you) to bring the plunger back. Press the red controller button to release the spring and 
                    shoot the ball into the playfield. You can also use your Joystick Controller to "nudge" 
                    or apply "body English" on the ball. "Nudge" 
                    or "body English" means forcing the ball to go in 
                    a particular direction. To do this, hold the red button down 
                    while you push the Joystick in the direction you want the 
                    ball to go. All games allow you to "nudge" the ball. 
                    (See GAME VARIATIONS for further explanation.)  
                    4. CONSOLE CONTROLS
 To select a VIDEO PINBALL game, press down the game 
                    select switch. The number of players for each game appears at the upper 
                    left corner of the television screen. The game number appears 
                    to the right of the player number. When you have selected the game you want to play, press down 
                    the game reset switch to start the action. Each time game reset is pressed down the game starts 
                    over. When game play starts, the player number and the ball 
                    number appear at the top of the screen to the left of the 
                    score. Difficulty Switches VIDEO PINBALL offers two difficulty levels - a 
                    and b. The a level is for expert pinball players, 
                    also know as pinball wizards. The b level game is for 
                    the beginning or novice pinball player. The a level 
                    game has two extra drain holes at the bottom of the playfield. 
                    Each VIDEO PINBALL player may choose his or her own 
                    difficulty level. In a one-player game, use the left difficulty 
                    switch. For two-player games, the left player uses the left 
                    difficulty switch; the right player uses the right difficulty 
                    switch. Difficulty levels may be changed at any time during 
                    game play.  
                    5. SCORING
 You score points each time your ball hits targets, bumpers, 
                    rollovers, or spinners. The scoring is fast, and you'll hear 
                    special electronic sounds as points are scored. When bonus 
                    points are scored the screen flashes. Scores are posted at 
                    the top right of the screen. In two-player games, each player's 
                    score appears with each turn. At the end of a two-player game 
                    both player's scores alternate at the top of the screen. Points are scored as follows: SPINNERS1 point each time the ball hits the spinner.
 BUMPERS100 times their current value. The value inside the bumper 
                    increases each time all of the diamond shaped drop targets 
                    are knocked down.
 DROP TARGETS100 points each time a drop target is hit.
 ATARI ROLLOVER100 points; after hitting the ATARI rollover four times, you 
                    receive an extra ball. Each time it rolls over, the bonus 
                    multiplier increases by one. Only one extra ball can be awarded 
                    with each turn. The number of ATARI rollovers hit is indicated 
                    at the bottom of the screen by one 'atari symbol' for each 
                    hit.
 LEFT ROLLOVER100 points each time it rolls over. Its value increases by 
                    one with each hit. When the ball drains, you receive 1000 
                    points for each time it has rolled over, (up to 4000 points.)
 SPECIAL LIT TARGETThis target lights up for only four seconds. It is located 
                    between the two lower bumpers. Each time it is hit, the screen 
                    flashes and you score 1000 points.
 The bonus multiplier is tallied at the end of a turn. This rapid scoring is accompanied with a "whirring" 
                    sound. When you have scored one million points the score rolls 
                    over and starts again. When this happens you do not lose the 
                    additional 999999 points, they remain part of your score.  
                    6. GAME VARIATIONS
 VIDEO PINBALL has four exciting game variations. There 
                    are two games for one player and two games for two players. 
                    The variations are: GAME 1 is a one-player game. GAME 1 allows you to 
                    nudge the ball. Too much nudge will cause you to lose the 
                    ball (TILT) and any extra ball is lost. During GAME 1 the 
                    bumper values are accumulated for an entire game. GAME 2 is a two-player version of GAME 1. Each player 
                    takes a turn with one ball at a time. The turn lasts until 
                    the ball drains. Each player's score appears at the top of 
                    the screen with each turn. The left player is always player 
                    number one. GAME 3 is a one-player game similar to GAME 1 except 
                    that the bumper values are not accumulated. The bumper values 
                    are reset with each new ball. GAME 3 is just a bit tougher 
                    than GAME 1. For a real challenge, try GAME 3 with difficulty 
                    level a. GAME 4 is a two-player version of GAME 3. Each player 
                    takes a turn with one ball at a time. The turn lasts until 
                    the ball drains. Each player's score appears at the top of 
                    the screen with each turn. As in GAME 2, the left player starts 
                    the game.  
                    7. HELPFUL HINTS
 TILTTilt is caused by nudging the ball too much. When a tilt occurs, 
                    the top portion of the television screen turns red, your flippers 
                    are frozen, you cannot score points, and eventually the ball 
                    is lost through a drain. If an extra ball was earned before 
                    a tilt, you lose it. You still retain the bonus earned from 
                    the left rollover.
 NUDGENudging can be very helpful in preventing a lost ball. If 
                    the ball gets too close to a drain, you can use a nudge to 
                    move the ball and prevent it from dropping down the drain. 
                    Nudge the ball by holding the red controller button down while 
                    pushing the Joystick in the direction you want the ball to 
                    go. You can also use a nudge to help score points by nudging 
                    the ball towards a rollover or target.
 BANK SHOTUse the flippers to maneuver the ball so that it rebounds 
                    off a playfield device (bumper, rollover, etc.) and then moves 
                    toward a specific target.
 PLUNGERExperiment with the plunger. Try pulling it halfway back, 
                    or all the way back, or anywhere in between. You might find 
                    you have better control over the ball with a particular plunger 
                    setting. Sometimes, a combination of plunger setting and nudging 
                    will help send the ball in the direction of the ATARI rollover.
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